There are many different ways – most of which involve a lot of knowledge in animation. But, if you’re starting out with zero experience and just want to get a cool video out there, you have a couple of options. One, pay someone on Fiverr to do it for you. Two, find a simple animation app like Plotagon.

Fiverr is loaded with people willing to do gigs for a small price. If you hop on there and type in what you’re looking for in the search bar, you’ll see just how many people are offering this type of service.

If you’re more into the simple animation apps, Plotagon can be found on your mobile device or computer, depending on which type you’re looking to use.

Plotagon Education is available on computers and phones. Plotagon Story is available on Android, iPhone and iPad.

Plotagon Story is probably the easiest one to use and you’re given a huge variety of options to choose from when creating your characters and the scenery. It has built-in digital voices so that you don’t have to use voice over actors and can easily just type in the stuff you want each character to say. However, if you want to use voice overs, you can with the little microphone recording option

Depends on level of detail and quality you want to achieve. You can do something very simple, using online tools and pre-made characters and templates to make 2-3 minutes of animation in several hours. HOWEVER, doing real feature quality animation requires skill, talent and training very few people muster. Disney artists usually are expected to deliver no more than 2-3 SECONDS per day, and that’s involving no more than two characters, without cleanup, coloring, or backgrounds. 3D and CGI is even more complex, even if you have all the assets modelled, rigged and ready for motion, sometimes getting to the right “take” requires working with directors, supervisors and other animators so that your animation “fits” in the before / after shots.

Making an animated movie can be a long and exhausting process. Once the story is finalized, it is generally a good practice to have a “visual feel” of the story. One way of doing this is to have drawings/figures of key characters and key frames in the movie.
After having done this, models for various characters/props are created using modeling software (Maya is a good one).
After modeling, it is good practice to place the models at the required positions/locations and have a rough positioning of the cameras performed. A temporary lighting rig is used here.
After finalizing the cameras, one can begin to animate (deform the models). While animation is being carried out, minor tweaks to the camera can be done, for enhancing the look of the movie.
A lot of effort goes into putting textures on models. The textures can be made using professional texturing software like MARI. Once the texture maps/images are done, these are mapped onto the model, to apply the texture to it.
Finalizing the lighting comes next, and this also causes many changes in the textures, as maps behave differently under different lighting scenarios.
Once this is done, and the movie finally rendered; incorrectly rendered frames can be corrected using Photoshop (if the change required is small) or will have to be re-rendered.
A good practice is to regularly render key shots, to have a better understanding of the progress that has been made. For instance work-steps could be:


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